I downloaded some mods for half life 2






















Inspired by Valve's lacklustre release, the Crowbar Collective was formed by a group of fans. Their mission? Black Mesa is an incredibly ambitious mod project. It's a complete rebuild of the classic original with fantastic visuals, updated dialogue and a pounding soundtrack. The mod features a new story and new settings with lots of the same gameplay that makes going through Half-Life 2 a lot of fun. The mod was expanded upon and released after it was simply an entry in the NostaliaVille challenge.

Mod by CJ Beattie. Those who have used mods for the original Half-Life may have heard of The Gate. This movie-like mod was given a sequel in Half-Life's sequel and it's easily one of the best mods to experience in Half-Life 2.

The main plot of The Gate 2 takes place just after the plot of its predecessor and features the main protagonist going on adventures throughout the galaxy, visiting different planets, and fighting unique enemies. The game has a full cast of voice actors as well as a unique musical score. Mod by White Noise.

When you think about the horror genre, one of the first franchises that come to mind is Silent Hill from Konami. Because of its prominence, it was only a matter of a time before modders decided to put the property in different games. It takes all of the concepts that made the original games lots of fun and molded it into the new engine with an entirely new story built from the ground up.

The free online play option includes cooperative play, which allows you and your partners to overcome numerous obstacles and pass through unique levels.

Among the locations available are some levels from the single-player Adventure. Networked game allows you to complete the campaign with your partners. In addition there are several multiplayer competitions: Team Play and Fight to the Death. Mistake Of Pythagoras. Zombie Master: Reborn.

FakeFactory Cinematic Mod. The Stanley Parable. Transmissions: Element Half-Life 2: MMod. Rock Watching Paint Dry: The Game. Too Many Crates! Insurgency: Modern Infantry Combat. End of the mods list. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made.

We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

No Source game is required. Mod page Nightmare House 2 is a horror themed modification for the Source Engine. The mod started as a small map pack for Half-Life 2 in Nightmare House 2 is to continue the bizarre story of the stranger who had the misfortune to crash his car outside an old house with a horrific past.

In Nightmare House 2 you wake up inside an abandoned hospital with no understanding of how you came to be there, only a vague memory of the girl from Nightmare House haunts you. Soon it will be difficult to determine between a dream and reality. How long will it take you to realize that escape is not an option?

It is not a rebuild of one of the games of series, it is its own history on its own reasons. Above all things is a project developed for fanatics of the original game. Mod page A deserted island Dear Esther is a ghost story told using first-person gaming technologies.

Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here.

Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here?

The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all Mod page The air is foul and corporate fascism reigns in the not too distant future. Oh and you can start fires- with your mind. This makes your corporate owners very nervous The new content consists of many new NPCs and weapons, new gamemodes, comprehensive customization and tweaking options, new abilities for the player, and new features to the gameplay, such as level randomization and simple branching in the otherwise linear flow of the main episodes.

New weapons SMOD adds over 20 weapons to the single player game, as well as custom weapon scripts that can import weapons from other Source engine games such as Counter-Strike, or create new ones from scratch. Most weapons now allow you to look down the sights when a key is pressed while holding them. This can affect other aspects of the game, such as movement speed and accuracy.

Bullet time Bullet time slows the game environment and makes physics, enemy reactions, and even bullets move at an extremely slow pace. It also produces visual effects that are similar to the ones in F. As with the flashlight and sprinting, the player's auxiliary battery is drained by bullet time, but at a much faster rate. Gordon's kick A melee attack possibly inspired by a similar move in the game Duke Nukem 3D.

The move is fully integrated into the physics engine so if you kick an object, it can be sent flying. A quirk of the attack is the ability to create a dark energy orb like those fired from the AR2 after approximately 10 rapid kicks, after which the orb can be kicked toward hostiles.

New NPCs These includes the attack drone, rebel Combine troops, houndeyes, fully working stalkers, optically camouflaged troops, and 'super soldiers' with antlion-like jumping capabilities.

Combine soldiers can be set to use energy-based riot shields which block bullets and add to game difficulty. They may also randomly appear with specially colored uniforms that allow them to take a huge amount of damage.

Human NPCs can use most of the new weapons the mod adds to the game. Enhanced visual effects SMOD adds many new tweaks and improvements to the graphics of the Source engine. A few examples of the new effects that can be seen are: motion blur, dynamic muzzle fire lighting, depth of field effects for weapons, and greatly improved particle effects. Adds some nice punch to those gunfights.

Short but sweet, this is the first chapter in a planned series of Episode 2 style levels. If it had voice acting, this could easily pass for an official Valve production, and delivers a good 45 minutes or so of Ep2 style action: a little bit of driving, and lot of exploring pockets of buildings, dense with traps, secrets and optional routes.

The only real complaint I can level against Downfall is its bizarrely huge download, part of its self-contained Steam distribution. There's also an MMod compatibility patch for it, improving it further. I'd recommend turning off Crepuscular Rays though - they get a bit glitchy. Again, the work of a single mapper, The Closure is on the far opposite end of the scale, i. Its adherence to accepted Half-Life lore is questionable, it frequently breaks away from first-person perspective for cutscenes, and its borrowed Hollywood soundtrack is an order of magnitude too bombastic and loud.

This is easily five or six hours of Half-Life 2, with some impressive set piece fights. There are plenty of opportunities to cut loose with bigger, more explosive guns, and it goes above and beyond on features, offering optional increased enemy density independent of normal difficulty settings. There's even an integrated hint system, offering a shortcut on puzzles if you get stuck.

While there is an MMod compatibility patch for The Closure, it's largely a matter of preference whether you use it, as it overwrites The Closure's own reskinned weapons and enemies. The Gate 2 by Craig J. It's the sequel to Half-Life 1 mod The Gate, where you played as an American special forces soldier sent back in time to defeat the Nazis. Somehow, it makes the original seem mundane. There's even dinosaurs. The combat is Half-Life 2 standard for the most part, although there's perhaps too little health, and some areas hit you with an instant Game Over if your suicidal squadmates die.

Still, the most memorable thing here is the story, which feels like a direct feed from the brain of one of those guys who believes that the pyramids were UFO hangars. As well as hosting a review database of maps and mods for several games, he organises annual Half-Life 2 map-jam competitions, complete with prizes. Each year features five challenges, with a limited time to produce a single level to that theme. Philip then packs all the maps up into a single themed mod, easy to install and play.

Here are the big releases of the past three years. Some interesting themes here, starting with chasms and dropping things into them , liberation, and creative backtracking. This jam wrapped up with AnyVilleVille, which let the contributors pick any theme from any prior contest on the site. Of the last set, Castle Siege may be playing it a little safe, but is an excellent, scenic Episode 2-style uphill battle.



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